Using transforms for instancing…
(Hierarchical) view frustum culling
Simple algorithm (Luebke and Georges ‘95)
Sample occlusion culling algorithm
Sample occlusion culling algorithm
Sample occlusion culling algorithm
Hierarchical Z-buffer
algorithm
(Greene, Kass, and Miller 1993)
Object-space octree
(shown using quadtree)
Object-space octree
(shown using quadtree)
Object-space octree
(shown using quadtree)
Object-space octree
(shown using quadtree)
Object-space octree
(shown using quadtree)
Object-space octree
(shown using quadtree)
Object-space octree
(shown using quadtree)
Testing for collision
between
two scene graphs
Triangle - triangle collision test